Talking of character enhancements, check out that bell! The cat feature is handled amazingly well the clawing and climbing allows more strategy and more ways of thinking. The characters all have their plus and minus sides - each handles rather differently - and thankfully, we now have Peach instead of bundling in two extra Toads. The controls take a little getting used to (and will be compatible with the GamePad) and of course the spatial judging will have an adjustment window a little bigger than the typical side-scroller, but it's such a vibrant colourful environment that it won't be too much of a chore. Having played Super Mario 3D World, I am very pleased to announce that these questions were answered positively. ![]() The videos shown at the Nintendo Direct did throw up quite a few cynical questions: how would the D-Pad of the Wii-Remote fit with the sprawling 3D lands? Were the characters just avatars with no special features that set them apart?Īnd of course, is the cat just a feeble ploy for their fan base? With a plethora of features, characters and upgrades, it seems almost too good to be true at first glance. Susan Gray, Feature WriterWith its well acclaimed formula, Nintendo are certainly pulling out all the stops with this new venture. There also aren't objective based star collecting like past 3D Mario titles either, something that could disappoint fans of the older games, instead there are hidden green stars scattered throughout the levels to collect - much like Star Coins in New Super Mario Bros. Mario can move into and out of the 3D space, which can prove tricky in certain situations, a design that keeps the upcoming game more in line with the New Super Mario Bros. Theme and characters aside, the only frustration to the design was the issue of special awareness, occasionally proving difficult to judge based on the side on and fixed camera angle. It's perhaps one of the most refreshing and game-changing power-ups we've seen in recent Mario instalments, alongside the Bee and Rock Mario abilities. The new Cat Mario power-up is an adorable addition, allowing players to cling to walls, climbing up certain areas in the landscape to access shortcuts and hidden routes. The later portions dealt with a tricky boss sequence and a castle-esque environment littered with vicious Bullet Bills. The first played, a level within the opening world, is a standard Mushroom Kingdom setup that introduces the Cat Mario power-up, followed on by a first glimpse at the new transparent pipes mechanics. Though, yes, the levels shown so far have a defined A to B formula, there is a fair bit of variety throughout these levels to give something new throughout the different worlds. ![]() and classic 2D Mario games instead of the open world approach in Super Mario 64. Peach and Luigi feel more suited to the boss battle sequences, gaining more height to pounce on the weakspot, whilst Toad can get across those nipper platforming sections far quicker than Mario.Īnother issue raised by critics though is the very much linear approach, falling more in line with the New Super Mario Bros. shortcuts or character specific routes like the Sonic the Hedgehog series, but do give advantages in certain situations. The level designs perhaps don't favour any of the characters in any clear-cut way, i.e. The game has been confirmed to support Wii U Pro controllers, but for the purpose of the demo Nintendo opted for Wii Remotes instead, and using the D-Pad isn't as cumbersome as first thought - it's fiddly, but works. Handling the characters was a surprise on the Wii Remote's D-Pad. Luigi can go further with his flutter/long jump and slippery toes, whilst the adorable Toad has a slightly different pace compared to the others. Having tried all four, including the porky plumber himself, Princess Peach was arguably the favourite amongst fellow press members, as she's able to hover slightly. ![]() This time round Mario is joined by up to three additional players, plus an extra on the GamePad, for co-operative multiplatformer - the first in a 3D Mario title - with each having their own very distinct ability. ![]() The shift from more abstract, outer-space worlds back to this traditional Mario design may put off fans at first glance but it works and still looks visually crisp and smooth in motion. It's very much a block driven, classic affair from the offset, bright, effortlessly vibrant and charming. Jorge Ba-oh, Editor/FounderThe main issue many players have with Super Mario 3D World is the look, the slightly generic and very Mario artstyle that's resonated through the screenshots and videos released so far.
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