![]() As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many third-party developers and publishers to help build out the Switch's game library alongside Nintendo's first-party titles, including many independent video game studios. Nintendo opted to use more standard electronic components, such as a chipset based on Nvidia's Tegra line, to make development for the console easier for programmers and more compatible with existing game engines. The Nintendo Switch's design is aimed at a wide demographic of video game players through multiple modes of use. Nintendo's then-president Satoru Iwata pushed the company towards mobile gaming and novel hardware. Known in development by its codename NX, the concept of the Switch came about as Nintendo's reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the Wii U, and market competition from mobile games. The Nintendo Switch was unveiled on October 20, 2016. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021. A handheld-focused revision of the system, called the Nintendo Switch Lite, was released on September 20, 2019. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop the system has no region lockout. The Nintendo Switch's software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. The Nintendo Switch is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. This is not permitted in the room editor, but when creating things dynamically you can do this, which is why functions like layer_get_all_elements() exist.Mario Kart 8 Deluxe ( 46.82 million, as of June 30, 2022 ) Or you could have a background element with a tile map element to create the look of a room. So, for example, you may have a layer for enemies, and on that layer have the enemy instances as well as certain sprite assets that are only related to that enemy. These functions are listed in the appropriate sections for each element type listed below:Īn important thing to note when creating room layers is that you can have multiple different element types on one layer. There are also a number of different functions related to creating and manipulating the different types of elements that can be placed on layers in the room. Also note that if you change any room asset in this way, the change is permanent and will be maintained for the entire duration of the game, even if you call the room_restart() function (closing and restarting the game will reset the room properties though). ![]() It should be noted that these functions should never be run from within the room that you wish to change, but rather be run from an instance in another room first. Next, we have a series of functions that can be used to change rooms and their contents or even create new rooms and add to them. You can also use the following functions to get the name of the current room (as defined in the Asset Browser) as well as move between rooms: This only applies to code written at the root of a script, but not to functions created inside scripts, as those functions can be executed at any time during the game. NOTE The variables listed above will not be valid in a script, as scripts are executed before the first room is loaded. The following global variables and functions can be used for getting basic information about any given room: This section has all the general GML functions and variables related to rooms and for getting information about them as well as for setting certain properties within them. You must have at least one room in any game for it to run, but you may need many more depending on the type of game and how you structure your project. Rooms are created in the Room Editor in GameMaker and are where everything happens in your game.
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